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For this decade-long urban archaeology project, I served as a research assistant, focusing on virtual representation and data-driven design. I prototyped and built multiple VR applications (using Oculus DK2 and HTC Vive) to visualize both archaeological findings and the proposed architectural intervention. These tools were used to engage stakeholders, from the public to the Department of Antiquities. I developed systems for locomotion, interaction, and gaze-tracking analytics to understand how people focused on the virtual site. This data directly informed the design of the final public walkway and was integrated into the permanent VR exhibit at the museum. Opened to the public in 2024. ↗
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