GENESIS 2K24
GENESIS (2023) was remade for BitBash 2024 as a head-tracked rhythmic rail-shooter. We traced Rez's ...
Soap Soup: Sodium
SOAP SOUP is a mod based on an obscure Japanese minimalist art-game from 2007. I was invited to prod...

Experimental Games Workshop
Adam Pype and I were invited to present C.H.A.I.N.G.E.D. and our work with the Haunted PlayStation 1...

Better Qr Codes
First attempt to make QR codes more presentable graphically, using a custom python pipeline. I was w...
The People's Sky
The People's Tree project explored community building within networked games, enabling players to de...

Madvent 4: End of the Line
Madvent is an annual event organized by the Haunted PS1 collective, featuring contributions from app...

C.H.A.I.N.G.E.D.
The follow-up project to 'Chain', a large-scale collaborative game. After each game, a choice is pre...
Genesis
Genesis was my submission for the C.H.A.I.N.G.E.D. collaboration, drawing inspiration from vector gr...

Otto Wagner Areal - Peter Kogler
Served as technical producer for an AR sculpture garden featuring Peter Kogler's unmade digital scul...

MESH AIRFLOW Visualization
Created a visualization of airflow patterns for a secondary facade system designed by the Cyprus Ins...

WIKAR v14
In preparation for new AR projects, I updated Wikar to improve performance and add features. This in...
360 Visualizer
Developed a tool for the Cyprus Institute to develop immersive 360 degree panoramas with text and re...

Unité d'Habitation Wikisurvey
A direct link to the wiki survey tool we developed, implementing methods from two previous wiki surv...

Madvent Calendar 3: Necrosis
Madvent is an annual event organized by the Haunted PS1 collective, featuring around 30 contributors...
Córdoba Court
Córdoba Court is an innovative social game designed to foster community building. Set in a virtual s...

Haunted Ps1 Demo Disk: Spectral Mall
The HPS1 Demo Disk is a collaborative effort within the community, involving the review of hundreds ...

Other Matter
Production support for Wikar during an AR exhibition with Valerie Messini and students at the Univer...
Eva Schlegel
Production assistance for Schlegel's studio during public installation in Palermo and Vienna. Many w...
BEEP Energy Sim
I built an energy-use visualization used to explain green infrastructure investments for the adaptiv...

Academy Of Fine Art, Munich
Production assistance for a student exhibition led by Peter Kogler. We built an AR sculpture park in...

"Scan To Ar": Palermo
A conference presentation and publication stemmed from the Palermo workshop, which detailed a collab...

2 Madvent 2 Calendar
Madvent is a yearly release from the Haunted PS1 where ~30 developers create and release small games...

Where's Home?
A scrapped prototype for a People's tree sequel where players design their own NPC by asking and ans...
The Peoples Tree 2
The People's Tree project served as an experimental exploration into community building within netwo...

Haunted Ps1 Demo Disk 2021
The HPS1 Demo Disk is a collaborative release where the community reviews hundreds of demo submissio...

Puzzle Generation
I took a course in algorithmic design that used puzzle generation and solving as the application cas...

Erwin Wurm
Worked with Studio Calas to deploy Erwin Wurm's sculptural works in new contexts using augmented rea...

CryoLumens
Coding and visual development for Eli Joteva, including data-reactive shaders, VFX-graph particles, ...

ICT For Urban Heritage: Palermo
Helped coordinate and attended this workshop, where we engaged the neighborhood with digital tools t...

The Madvent Calendar
Madvent is a yearly release from the Haunted PS1 where ~30 developers create and release small games...