360 Visualizer
A web tool for creating immersive 360 degree panoramas with text and recorded sound for exhibitions, working in all major browsers and using device compass/gyro (or click and drag) to rotate the panorama intuitively. I developed this for the Cyprus Institute. A demo can be found here. ↗
Related Projects
Better Qr Codes
A custom Python pipeline that embeds full-color images into QR codes while maintaining scannability with standard phone cameras. The technique works by deconstructing a generated QR code into its cellular data. While preserving the critical landing markers, the pipeline reconstructs the data-carrying portions of the code as an image. It overlays this image with a pattern of fine dots, calibrated to manipulate the average luminance within each cell. This ensures that when a scanner samples the cells, it correctly reads them as light or dark, preserving the original data while making the embedded image visible to the human eye.
Unité d'Habitation Wikisurvey
A wiki survey tool implementing methods from two previous wiki survey systems (All Our Ideas and POLIS) with new innovations. I developed this web application as part of the MetaFraming research. See the MetaFraming paper for more details.
"Patio Walk": Córdoba
A pair of web applications for a Dariah Udigish Working Group project on the intangible cultural heritage of Córdoba's communal patios. The first was a site-specific recording tool for field workers that automatically linked photos, texts, audio interviews, and surveys to their GPS locations in a GIS database. The second was an interactive map-based visualization that displayed all collected materials overlaid on the city's patios. As a member of the working group, I was responsible for the design and development of both the data collection and final visualization tools.
Haunted Ps1 Demo Disk: Spectral Mall
A custom launcher for the 2022 Haunted PS1 Demo Disk, a curated collection of games selected from hundreds of community submissions. I led the software development for the launcher, which included all coding, gameplay programming, UI design, and tech-art. I was also responsible for organizing the broader collaborative effort.