C.H.A.I.N. 3
The third entry in the C.H.A.I.N. experimental series, this project is a mass-collaborative game tha...

BACKBONE
An immersive horror, first-person stealth exploration game spanning approximately 30 minutes, render...

Nicosia International Airport VE
A museum installation featuring a reconstructed 3D model of Nicosia International Airport's modern t...
GENESIS 2K24
A head-tracked rhythmic rail-shooter that traces the cyberspace aesthetics of Rez (2001) back to the...
Soap Soup: Sodium
An atmospheric exploration game created for the 2024 SOAP SOUP collaboration, a modding project wher...

Experimental Games Workshop
A presentation at the Experimental Games Workshop (EGW), held during the Game Developers Conference ...
The People's Sky
The fourth iteration of the People's Tree project, The People's Sky is an experimental game explorin...

Madvent 4: End of the Line
A custom launcher for the 2023 Madvent event, an annual Haunted PS1 collaboration where ~30 creators...

C.H.A.I.N.G.E.D.
A large-scale, collaborative follow-up to C.H.A.I.N., this project connects over 40 developers' game...
Genesis
A light-gun game inspired by vector graphics that reimagines the credit crawl sequence from Super Sm...

Are Surveys Necessary? Designing Virtual Environments for Participatory Research
A prototype Virtual Environment (VE) designed as an immersive online 'guest book' where hundreds of ...

Madvent Calendar 3: Necrosis
The official launcher for the 2022 Madvent event, an annual Haunted PS1 collaboration where ~30 crea...
Córdoba Court
Córdoba Court is an innovative social game I designed and developed to foster community building. Mo...

Haunted Ps1 Demo Disk: Spectral Mall
A custom launcher for the 2022 Haunted PS1 Demo Disk, a curated collection of games selected from hu...

Arcade Cabinet
An arcade cabinet designed for exhibiting contemporary art games. The concept's core innovation is a...

2 Madvent 2 Calendar
An ornate launcher for the 2021 Madvent event, an annual Haunted PS1 collaboration where ~30 develop...

Where's Home?
An experimental prototype that successfully translated the unshaded, minimalist aesthetic of Rococo ...
The Peoples Tree 2
The second iteration of the People's Tree project, an experimental game exploring community building...

Haunted Ps1 Demo Disk 2021
A custom launcher for the 2021 Haunted PS1 Demo Disk, a curated collection of games selected from hu...

Puzzle Generation
A dungeon generator where monsters trawl on fixed and cyclical paths, creating a looping temporal st...

The Madvent Calendar
An ornate launcher for the inaugural Madvent event in 2020, an annual Haunted PS1 collaboration wher...
The Peoples Tree
The People's Tree was the first in a series of experimental games I created to explore community bui...

C.H.A.I.N.
An early collaboration by the Haunted PS1 collective, C.H.A.I.N. was an experimental game series wit...
Drip
A dreamlike ball platformer created in one week for the C.H.A.I.N. collaboration. My task was to cre...
Rococo
Rococo is a short, atmospheric game set within a child's dream of a deconstructed kitchen. The playe...
Minotaur
A simple game experience that served as my earliest experiment with embedded analytics. For this pro...

Sloppy Joe
A prototype for a dungeon crawler set in the Rococo universe, created to test a unique ground-based ...

DM_Fazole
A minimalist HL2DM map with many looping and interwoven paths, designed to be as simple looking as t...

CS_Crapmaps
Crap maps night—a tradition where we made bad or interesting maps once a year and played through the...

Source Engine Skyboxes
Skyboxes for the Source engine built using Terragen, Vue, and photocollage, along with 360 panoramic...