2 Madvent 2 Calendar

2021
gamemadventhaunted-ps1toollauncher

The launcher ↗ for the second annual Madvent event, a Haunted PS1 collaboration where ~30 developers release small games daily throughout December. The player navigates a free-floating camera around cabins on a mountain, clicking each to launch its contributed game. With co-developer Vladimere Lhore ↗, I coordinated the project and built the launcher application.

Related Projects

The Madvent Calendar

2020
gamehaunted-ps1madvent

The launcher for the inaugural Madvent event in 2020, an annual Haunted PS1 collaboration where ~30 developers release small games daily throughout December. The player navigates a free-floating camera around a pile of houses stacked in the shape of a tree—an advent calendar where each house is a contributed game that unlocks on its calendar day. I coordinated the project and built the launcher—an application that compiles builds from all contributors, unifies the experience, and manages launching, monitoring, and progress tracking across the full collection.

Madvent Calendar 3: Necrosis

2022
gamemadventhaunted-ps1

The launcher for the 2022 Madvent event, an annual Haunted PS1 collaboration where ~30 creators release games daily throughout December. Set in a city of skyscrapers, the player clicks stained glass windows on their facades, each window a contributed game. With co-developer Vladimere Lhore, I organized the event and built the launcher application.

Madvent 4: End of the Line

2023
gamemadventlauncher

The launcher for the 2023 Madvent event, an annual Haunted PS1 collaboration where ~30 creators release games daily throughout December. With co-developer Vladimere Lhore, I created a fully dynamic train that journeys through various biomes and navigates twisting terrain to connect the individual games.

Haunted PS1 Demo Disc 2021

2021
gamehaunted-ps1launcher

A first-person exploration game set in an old museum, built as the launcher for the 2021 Haunted PS1 Demo Disc—a curated collection of games selected from hundreds of community submissions. Modeled after the Namco Museum series, the launcher recreates its presentation and input style, with each contributed game appearing as a miniature diorama scattered throughout the space. As project lead, I organized the collaborative effort and wrote most of the gameplay code and infrastructure, with Bryce Bucher leading art direction and Modus Interactive contributing key art.