
Nightmare House 2
A skybox for a free horror indie game ↗ that replaces the outside environment, working at ground level and when on top of a tall tower. I created the skybox using a combination of Vue rendering and photocollage with a program called Skypaint which manages perspective-correction when editing.
Related Projects
Source Engine Skyboxes
Skyboxes for the Source engine built using Terragen, Vue, and photocollage, along with 360 panoramic images from my own camera. I created these for personal projects, friend's projects, and mods during my earliest experiences with Photoshop and art making from ~2008-2010. A friend bundled the materials I had distributed into one package.
GM_Flatsky
A large, open grassy plane with a custom skybox, which was the first public map I ever created.
MG_Oceantop
A minigame map I created where players have no weapons and must try to survive as falling blocks topple sections of the map.
DM_Fazole
A minimalist HL2DM map with many looping and interwoven paths, designed to be as simple looking as the gameplay felt while breaking away from the grungy aesthetic of other maps. I built this in a weekend with a low memory footprint—about 1% the typical filesize of a map—though it was far too strange to get love from HL2DM players.