Source Engine Skyboxes
Source Engine Skyboxes
Source Engine Skyboxes
Source Engine Skyboxes
Source Engine Skyboxes
Source Engine Skyboxes
Source Engine Skyboxes
Source Engine Skyboxes
Source Engine Skyboxes
Source Engine Skyboxes
Source Engine Skyboxes
Source Engine Skyboxes
Source Engine Skyboxes
Source Engine Skyboxes
Source Engine Skyboxes
Source Engine Skyboxes
Source Engine Skyboxes
Source Engine Skyboxes

Source Engine Skyboxes

2010
modding3d artterragen

Skyboxes for the Source engine built using Terragen, Vue, and photocollage, along with 360 panoramic images from my own camera. I created these for personal projects, friend's projects, and mods during my earliest experiences with Photoshop and art making from ~2008-2010. A friend bundled the materials I had distributed into one package ↗.

Related Projects

Nightmare House 2

Nightmare House 2

2010
gamemodding3d art

A skybox for a free horror indie game that replaces the outside environment, working at ground level and when on top of a tall tower. I created the skybox using a combination of Vue rendering and photocollage with a program called Skypaint which manages perspective-correction when editing.

CS_Crapmaps

CS_Crapmaps

2011
moddinglevel designevent

Crap maps night—a tradition where we made bad or interesting maps once a year and played through them together. I was part of Interlopers, an online group that developed mods and indie games around Valve's Source Engine in the 2000s.

DM_Fazole

DM_Fazole

2011
moddinglevel design

A minimalist HL2DM map with many looping and interwoven paths, designed to be as simple looking as the gameplay felt while breaking away from the grungy aesthetic of other maps. I built this in a weekend with a low memory footprint—about 1% the typical filesize of a map—though it was far too strange to get love from HL2DM players.

MG_Oceantop

MG_Oceantop

2010
moddingminigame

A minigame map I created where players have no weapons and must try to survive as falling blocks topple sections of the map.