
CS_Crapmaps
Crap maps night ↗—a tradition where we made bad or interesting maps once a year and played through them together. I was part of Interlopers, an online group that developed mods and indie games around Valve's Source Engine in the 2000s.
Related Projects
DM_Fazole
A minimalist HL2DM map with many looping and interwoven paths, designed to be as simple looking as the gameplay felt while breaking away from the grungy aesthetic of other maps. I built this in a weekend with a low memory footprint—about 1% the typical filesize of a map—though it was far too strange to get love from HL2DM players.
GM_Flatsky
A large, open grassy plane with a custom skybox, which was the first public map I ever created.
Source Engine Skyboxes
Skyboxes for the Source engine built using Terragen, Vue, and photocollage, along with 360 panoramic images from my own camera. I created these for personal projects, friend's projects, and mods during my earliest experiences with Photoshop and art making from ~2008-2010. A friend bundled the materials I had distributed into one package.
MG_Oceantop
A minigame map I created where players have no weapons and must try to survive as falling blocks topple sections of the map.