
CS_Crapmaps
Crap maps night ↗—a tradition where we made bad or interesting maps once a year and played through them together. I was part of Interlopers, an online group that developed mods and indie games around Valve's Source Engine in the 2000s.
Related Projects
DM_Fazole
A minimalist Half-Life 2: Deathmatch map with many looping and interwoven paths, designed to be as simple looking as the gameplay felt while breaking away from the grungy aesthetic of other maps. I built this in a weekend with a low memory footprint—about 1% of the typical filesize of a map—though it was far too strange to get love from HL2DM players.
Source Engine Skyboxes
Skyboxes for the Source engine built using Terragen, Vue, and photocollage, along with 360 panoramic images from my own camera. I created these for personal projects, friend's projects, and mods during my earliest experiences with Photoshop and art making from ~2008-2010. A friend bundled the materials I had distributed into one package.
GM_Flatsky
A large, open grassy plane with a custom skybox, which was the first public map I ever created.
MG_Oceantop
A minigame map I created where players have no weapons and must try to survive as falling blocks topple sections of the map.