GM_Flatsky

GM_Flatsky

2008
moddinglevel design

A large, open grassy plane with a custom skybox, which was the first public map I ever created.

Related Projects

DM_Fazole

DM_Fazole

2011
moddinglevel design

A minimalist HL2DM map with many looping and interwoven paths, designed to be as simple looking as the gameplay felt while breaking away from the grungy aesthetic of other maps. I built this in a weekend with a low memory footprint—about 1% the typical filesize of a map—though it was far too strange to get love from HL2DM players.

MG_Oceantop

MG_Oceantop

2010
moddingminigame

A minigame map I created where players have no weapons and must try to survive as falling blocks topple sections of the map.

CS_Crapmaps

CS_Crapmaps

2011
moddinglevel designevent

Crap maps night—a tradition where we made bad or interesting maps once a year and played through them together. I was part of Interlopers, an online group that developed mods and indie games around Valve's Source Engine in the 2000s.

Nightmare House 2

Nightmare House 2

2010
gamemodding3d art

A skybox for a free horror indie game that replaces the outside environment, working at ground level and when on top of a tall tower. I created the skybox using a combination of Vue rendering and photocollage with a program called Skypaint which manages perspective-correction when editing.