Puzzle Generation

2021
codealgorithmgameresearch

A dungeon generator ↗ where monsters trawl on fixed and cyclical paths, creating a looping temporal structure where an agent attempts to reach the end in the shortest amount of forward steps. I developed this using Dijkstra's shortest path algorithm to solve for a sequence of moves in time rather than a shortest traversal path in space, as a final project for a course in algorithmic design.

Related Projects

A3 Award Logo

2019
graphicgrasshoppercode

A logo generated using a reaction-diffusion physics simulation in Grasshopper, configured to store t...

Where's Home?

2021
gameprototypemadvent

An experimental prototype that successfully translated the unshaded, minimalist aesthetic of Rococo ...

C.H.A.I.N.G.E.D.

2022–2023
gamecollaborationhaunted-ps1

A large-scale, collaborative follow-up to C.H.A.I.N., this project connects over 40 developers' game...

Earth Vis

2020
data vizvfxclimate

An experiment in converting NASA climate data into a real-time VFX graph visualization. For this pro...