


Where's Home?
An experimental prototype that successfully translated the unshaded, minimalist aesthetic of Rococo into a more complex, architecturally descriptive style. The concept was a sequel to the People's Tree project set in an abstracted Union Station, Chicago. For the prototype, I developed a custom Rhinoceros plugin to optimize and export modular architectural elements, and created a system to randomly place around 100 unique characters and their luggage throughout the scene. While the core technical art was a success, the project was paused to allow for more design iteration on its complex dialogue system.
Related Projects
The Peoples Tree 2
The second iteration of the People's Tree project, an experimental game exploring community building...
The Peoples Tree
The People's Tree was the first in a series of experimental games I created to explore community bui...
The People's Sky
The fourth iteration of the People's Tree project, The People's Sky is an experimental game explorin...
The People's Sky 2
The fifth iteration of the People's Tree project series, developed as the centerpiece for the 2025 M...