Where's Home?

2021
gameprototypemadventhaunted-ps1analyticsresearchcitizen-scienceclowder

An experimental prototype that successfully translated the unshaded, minimalist aesthetic of Rococo into a more complex, architecturally descriptive style. The concept was a sequel to the People's Tree project set in an abstracted Union Station, Chicago. For the prototype, I developed a custom Rhinoceros plugin to optimize and export modular architectural elements, and created a system to randomly place around 100 unique characters and their luggage throughout the scene. While the core technical art was a success, the project was paused to allow for more design iteration on its complex dialogue system.

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