Are Surveys Necessary? Designing Virtual Environments for Participatory Research

Are Surveys Necessary? Designing Virtual Environments for Participatory Research

2023
book chapteracademicdigital humanitiesparticipatory researchvirtual environmentsictcitizen-sciencegames

A prototype Virtual Environment (VE) designed as an immersive online 'guest book' where hundreds of users could asynchronously decorate a shared virtual space and leave messages for one another. I developed this VE for a workshop on the intangible cultural heritage of Córdoba's communal patios, introducing key design strategies for asynchronous interaction ('claims' and 'traces') and a novel workflow using Large Language Models (LLMs) to automate qualitative coding and moderation of text contributions. Published as a book chapter in the 2025 Bloomsbury Academic volume, Clever Design in Critical Times: Conceptualizing the Callidocene, arguing that interactive VEs can serve as effective tools for participatory research beyond traditional surveys in the Digital Humanities. The book is available from Bloomsbury Academic ↗.

Related Projects

MetaFraming: A Methodology for Democratizing Heritage Interpretation through Wiki Surveys

MetaFraming: A Methodology for Democratizing Heritage Interpretation through Wiki Surveys

2023
conf. publicationconf. presentationacademic

A participatory methodology for heritage study using AI-assisted wiki surveys, a technology from the computational social sciences that allows the survey itself to evolve as people interact with it. I developed MetaFraming using three distinct GPT-3.5 pipelines: one generates hundreds of 'seed' propositions from background research (controlled for tone and topic), another interprets user-submitted comments by providing contextual history of their interactions, and a third automatically codes comments for sentiment and topics to speed qualitative analysis and aid abuse detection. The methodology was developed through a case study on Le Corbusier's Unité d'habitation and published as a conference paper. Read the full paper here.

Constraints, Not Freedom: Designing Virtual Environments for Distributed Co-Creation

2026
conf. presentationposterdemo

A poster and live-demo presentation at the IMMERSE Symposium 2026 (April 28-29, University of Illinois Urbana-Champaign), introducing five productive constraint patterns - spatial, propositional, relational, technical, thematic - as a typology for designing user-generated-content systems. Drawing on a decade of design-research across Nicosia International Airport VE, C.H.A.I.N. 3, Soap Soup, the Haunted PS1 demo discs, and Wikar, the work argues that maximizing user freedom can paradoxically undermine the creative economy in which participants engage. The booth presented two live demos: Soap Soup (technical constraint) on a CRT and the Nicosia Airport VE (propositional constraint) on a laptop. Supplement page hosts the full abstract, partner credits, analogous-pattern links, and project context.

Córdoba Court

2022
gamemadventsolo

Córdoba Court is a social game I designed and developed as the third iteration of the People's Tree series, modeled after the communal patios of Córdoba, Spain. Players cultivate a shared virtual environment by designing personalized totems from a combinatorial system of parts. The project was released simultaneously through the Haunted PS1 community and as part of the DARIAH Udigish Working Group's survey on Córdoba's communal patios, serving as a social experiment in shared digital space and community greening. A report is also available, which analyzes player content and observed behaviors.

Unité d'Habitation Wikisurvey

Unité d'Habitation Wikisurvey

2023
web toolweb designarchitecture

A wiki survey tool—a survey format where participants both vote on and submit new options, so the survey evolves as people interact with it. This implementation draws on two prior systems (All Our Ideas and POLIS) and adds AI-assisted seed generation and automated qualitative coding. I developed this web application as part of the MetaFraming research.