
Generative Ambiguity in Heritage Visualisation
Presented at the DARIAH Annual Event 2025 in Goettingen, Germany. The talk was part of the Digital S...

Spaces of Nature/Natures of Space Symposium
Co-organized the 'Spaces of Nature/Natures of Space' graduate student symposium at the University of...
Quantum Itineraries Live Visuals
I built a suite of tools and visualizations in Unity for live-generated 3D visuals for the Quantum I...

Experimental Games Workshop
Adam Pype and I were invited to present C.H.A.I.N.G.E.D. and our work with the Haunted PlayStation 1...
The People's Sky
The People's Tree project explored community building within networked games, enabling players to de...

MESH AIRFLOW Visualization
Created a visualization of airflow patterns for a secondary facade system designed by the Cyprus Ins...

Are Surveys Necessary? Designing Virtual Environments for Participatory Research
This chapter argues that interactive Virtual Environments (VEs) can serve as powerful tools for part...

MetaFraming: A Methodology for Democratizing Heritage Interpretation through Wiki Surveys
This paper introduces MetaFraming, a participatory methodology using three distinct AI pipelines (po...

Unité d'Habitation Wikisurvey
A direct link to the wiki survey tool we developed, implementing methods from two previous wiki surv...
Córdoba Court
Córdoba Court is an innovative social game designed to foster community building. Set in a virtual s...

Other Matter
Production support for Wikar during an AR exhibition with Valerie Messini and students at the Univer...
Eva Schlegel
Production assistance for Schlegel's studio during public installation in Palermo and Vienna. Many w...
BEEP Energy Sim
I built an energy-use visualization used to explain green infrastructure investments for the adaptiv...

Academy Of Fine Art, Munich
Production assistance for a student exhibition led by Peter Kogler. We built an AR sculpture park in...

"Patio Walk": Córdoba
As a member of the Dariah Udigish Working Group, I developed two web applications: (1) a workshop or...

"Scan To Ar": Palermo
A conference presentation and publication stemmed from the Palermo workshop, which detailed a collab...

Memory In Uncertainty
I was invited to review the public release of a report by the New Design Congress, which explores th...

Where's Home?
A scrapped prototype for a People's tree sequel where players design their own NPC by asking and ans...
The Peoples Tree 2
The People's Tree project served as an experimental exploration into community building within netwo...

CryoLumens
Coding and visual development for Eli Joteva, including data-reactive shaders, VFX-graph particles, ...

ICT For Urban Heritage: Palermo
Helped coordinate and attended this workshop, where we engaged the neighborhood with digital tools t...
The Peoples Tree
The People's Tree was an experiment about community building in networked games. Players design orna...
Minotaur
Minotaur was my earliest experiment with game analytics built into a simple experience. This game re...
Earth Vis
An experiment to convert NASA climate data into a VFX-graph visualization in Unity. The particles sw...

Timeline Atlas
Back in 2019, we had the unique opportunity to collaborate with artist Stephen Cartwright on the deb...

Quipit Student Survey
QUIPIT—a small student group featuring Ray Majewski, Christian Pepper, and Robert Prochaska—aimed to...