"Patio Walk": Córdoba

2022
workshopictfieldworkreportdariahintangible-cultural-heritageheritage

A pair of web applications for a Dariah Udigish Working Group project on the intangible cultural heritage of Córdoba's communal patios. The first was a site-specific recording tool for field workers that automatically linked photos, texts, audio interviews, and surveys to their GPS locations in a GIS database. The second was an interactive map-based visualization that displayed all collected materials overlaid on the city's patios. As a member of the working group, I was responsible for the design and development of both the data collection and final visualization tools.

Related Projects

Córdoba Court

2022
gamemadventsolo

Córdoba Court is a social game I designed and developed as the third iteration of the People's Tree series, modeled after the communal patios of Córdoba, Spain. Players cultivate a shared virtual environment by designing personalized totems from a combinatorial system of parts. The project was released simultaneously through the Haunted PS1 community and as part of the DARIAH Udigish Working Group's survey on Córdoba's communal patios, serving as a social experiment in shared digital space and community greening. A report is also available, which analyzes player content and observed behaviors.

ICT For Urban Heritage: Palermo

ICT For Urban Heritage: Palermo

2021
workshopreportheritage

A co-design workshop in Palermo to envision the future of an abandoned warehouse, serving as the first field test for my dissertation research on propositional modeling. I designed two competing architectural proposals (conservative and radical) and used my AR platform, Wikar, to allow local stakeholders to view them on-site. By testing the proposals at different scales (a 1:500 map vs. 1:1 walkthroughs), the process surfaced the community's deep attachment to the site's recent, unwritten history as a local park. This visualization work gave their tacit knowledge an empirical basis, and the feedback directly informed the final design, which preserved the area as a public plaza.

"Scan To Ar": Palermo

2022
conf. publicationarchitecturedesign

A co-design workshop using rapid 3D site capture and an AR design tool with a library of design primitives (akin to Lego bricks). The goal was to repurpose abandoned industrial heritage in Palermo. I collaborated with Federico La Russa to facilitate the workshop, using Wikar (my augmented reality platform) to swiftly mock up and review architectural proposals with stakeholders over a single weekend. The co-design process helped the local campus community collect a public voice for preserving the open space, and the site opened as a public space in October 2022. Conference presentation and publication documented the methodology.

Are Surveys Necessary? Designing Virtual Environments for Participatory Research

Are Surveys Necessary? Designing Virtual Environments for Participatory Research

2023
book chapteracademicdigital humanities

A prototype Virtual Environment (VE) designed as an immersive online 'guest book' where hundreds of users could asynchronously decorate a shared virtual space and leave messages for one another. I developed this VE for a workshop on the intangible cultural heritage of Córdoba's communal patios, introducing key design strategies for asynchronous interaction ('claims' and 'traces') and a novel workflow using Large Language Models (LLMs) to automate qualitative coding and moderation of text contributions. Published as a book chapter in the 2025 Bloomsbury Academic volume, Clever Design in Critical Times: Conceptualizing the Callidocene, arguing that interactive VEs can serve as effective tools for participatory research beyond traditional surveys in the Digital Humanities. The book is available from Bloomsbury Academic.