



Córdoba Court
Córdoba Court ↗ is an innovative social game I designed and developed to foster community building. Modeled after the communal patios of Córdoba, Spain, the game invites players to cultivate a shared virtual environment, expressing their individuality by designing personalized totems from millions of possible combinations. The project serves as a social experiment in digital placemaking and community greening practices. A report ↗ is also available, which analyzes player content and observed behaviors.
Related Projects
Minotaur
Minotaur is a simple game experience that served as my earliest experiment with embedded analytics. For this project, I built a system that records play sessions and sends summary data back to a Clowder server. This work enabled long-term data collection, and the results from over three years and thousands of play sessions are analyzed in this report.
The Peoples Tree 2
The second iteration of the People's Tree project, an experimental game exploring community building in networked spaces. I created this application to allow participants to design ornaments and leave messages on a communal tree, offering a unique blend of interaction and shared digital space. The project served as a valuable opportunity to develop new technology, establish policy frameworks for user-generated content, and conduct comprehensive analytics on player behavior.
The People's Sky
The fourth iteration of the People's Tree project, The People's Sky is an experimental game exploring community building by enabling players to design items, append messages, and place them in a shared digital space. For this iteration, I developed several key features, including data-transfer optimizations, new 'trace' visualizations to show player exploration paths, comprehensive analytic logs for post-experiment analysis, and a web application for content moderation.
The Peoples Tree
The People's Tree was the first in a series of experimental games I created to explore community building in networked spaces. In this project, players design ornaments and leave messages on a shared tree. It was my first opportunity to build the underlying technology, develop content policies, and run analytics for a live, public-facing application. A key finding from this and subsequent projects was an unexpectedly high player return rate of 15-30%, suggesting that players felt a personal stake in the collectively-designed artifact and returned to observe its evolution.