Paphos Gate: Nicosia
Paphos Gate: Nicosia
Paphos Gate: Nicosia
Paphos Gate: Nicosia
Paphos Gate: Nicosia
Paphos Gate: Nicosia
Paphos Gate: Nicosia
Paphos Gate: Nicosia
Paphos Gate: Nicosia
Paphos Gate: Nicosia
Paphos Gate: Nicosia
Paphos Gate: Nicosia
Paphos Gate: Nicosia
Paphos Gate: Nicosia
Paphos Gate: Nicosia
Paphos Gate: Nicosia

Paphos Gate: Nicosia

2016–2025
researchcyprus institutearchitecturedesignanalyticsheritage3d capturevrdata-driven design

Multiple VR applications (using Oculus DK2 and HTC Vive) to visualize archaeological findings and a proposed architectural intervention for an urban archaeology project in Nicosia. I prototyped and built the applications as a research assistant, developing systems for locomotion, interaction, and gaze-tracking analytics to understand how stakeholders focused on the virtual site. These tools engaged everyone from the public to the Department of Antiquities. The gaze-tracking data directly informed the design of the final public walkway and was integrated into the permanent VR exhibit at the museum. The project spanned a decade and opened to the public in 2024 ↗.

Related Projects

Nicosia International Airport VE

Nicosia International Airport VE

2024–2026
researchplayableengagement

A museum installation featuring a reconstructed 3D model of Nicosia International Airport's modern terminal based on LiDAR scans and archival documentation, housed in a custom-designed wooden console with touchscreen navigation and immersive projection. I developed the participatory virtual environment to test dissertation methodologies on interface-mediated, co-constructive 'virtual places' for heritage, featuring our WIP "propositional model" for focusing public knowledge towards architectural features, and a period landline phone interface for oral story contribution. I also designed and developed the companion website at velab.cloud/nic/en. Deployed in a public exhibition at the Bank of Cyprus Cultural Foundation, the project captured over 3,200 play sessions and 300 oral story recordings, generating new qualitative data that enriches, expands, and challenges the site's limited documentation. See the development timeline for in-progress screenshots and photos.

Recovering Urban Memory: Beijing

Recovering Urban Memory: Beijing

2019
architecturecompetitiondesign

Chicago Studio Award (First Place), 2019An architectural intervention to redesign an abandoned farmer's market in the historic heart of Beijing's Baitasi District, resurrecting collective spaces such as farmers' markets and cafes that had slowly disappeared from the community fabric. I developed this proposal through the UIUC Plym Studio, exploring lost cultural practices and spaces in the district from the turn of the century through to the late modern period. The studio was led in collaboration with Dong Gong of Vector Architects and Professor Botund Bognar. See an interview about this project with Mayur Mistry.

Cyprus Pavilion: Seoul Biennale

Cyprus Pavilion: Seoul Biennale

2018
exhibitionvrclimate

A lightweight VR installation featuring a 3D-printed, stereogram-inspired VR system that loops 360-degree stereo videos of climate modeling scenarios and disasters unfolding within a virtual model of Nicosia. I designed the system while assisting the VELab at the Cyprus Institute for the Cyprus Pavilion at the Seoul Biennale.

"Scan To Ar": Palermo

2022
conf. publicationarchitecturedesign

A co-design workshop using rapid 3D site capture and an AR design tool with a library of design primitives (akin to Lego bricks). The goal was to repurpose abandoned industrial heritage in Palermo. I collaborated with Federico La Russa to facilitate the workshop, using Wikar (my augmented reality platform) to swiftly mock up and review architectural proposals with stakeholders over a single weekend. The public space opened in October 2022. Conference presentation and publication documented the methodology.