
Experimental Games Workshop
Adam Pype and I were invited to present C.H.A.I.N.G.E.D. and our work with the Haunted PlayStation 1...
The People's Sky
The People's Tree project explored community building within networked games, enabling players to de...

C.H.A.I.N.G.E.D.
The follow-up project to 'Chain', a large-scale collaborative game. After each game, a choice is pre...
Genesis
Genesis was my submission for the C.H.A.I.N.G.E.D. collaboration, drawing inspiration from vector gr...

Madvent Calendar 3: Necrosis
Madvent is an annual event organized by the Haunted PS1 collective, featuring around 30 contributors...

Haunted Ps1 Demo Disk: Spectral Mall
The HPS1 Demo Disk is a collaborative effort within the community, involving the review of hundreds ...

2 Madvent 2 Calendar
Madvent is a yearly release from the Haunted PS1 where ~30 developers create and release small games...

Where's Home?
A scrapped prototype for a People's tree sequel where players design their own NPC by asking and ans...
The Peoples Tree 2
The People's Tree project served as an experimental exploration into community building within netwo...

Haunted Ps1 Demo Disk 2021
The HPS1 Demo Disk is a collaborative release where the community reviews hundreds of demo submissio...

The Madvent Calendar
Madvent is a yearly release from the Haunted PS1 where ~30 developers create and release small games...
The Peoples Tree
The People's Tree was an experiment about community building in networked games. Players design orna...

C.H.A.I.N.
C.H.A.I.N. was an early collaboration experiment by the Haunted PS1 collective, where each developer...
Drip
For my entry in the C.H.A.I.N. collaboration, I had one week to transition from a first-person hospi...
Rococo
Rococo was my first full game. I wanted to have a simple and fun physics based interaction, then pol...
Minotaur
Minotaur was my earliest experiment with game analytics built into a simple experience. This game re...