Wikar V1

2019
prototypeartoolclowderwikar

The initial prototype for Wikar, an AR app I designed for viewing cloud-hosted media like artworks and design proposals. During an affiliation with the National Center for Supercomputing Applications' (NCSA) Advanced Visualization Laboratory, I developed this first version to use NCSA's Clowder data repository for storing and distributing Unity asset bundles. The system uses QR codes for URL lookup and precise positioning, enabling multi-user, location-integrated experiences. The project, which received financial support from eDream and the Fiddler Foundation, has since been used by international artists, researchers, architects, and students.

Related Projects

WIKAR v14

WIKAR v14

2023
tool updatearperformance

A major update to Wikar, my augmented reality platform for viewing 3D content in real-world spaces, for which I developed several key performance and feature improvements in preparation for new AR projects. These included: a multi-tiered caching system to enable offline mode for sculpture gardens; an iterative solver that uses a scan's confidence rating to progressively refine AR placement accuracy; and an optimized mesh slicer system for exploring 3D cross-sections of complex models.

Erwin Wurm

Erwin Wurm

2021
exhibitionartar

An AR deployment of Erwin Wurm's sculptural works in new contexts using augmented reality. I worked with Studio Calas in an educational and technical capacity, training their team on how to prepare and optimize 3D models for the Wikar platform and its upload pipeline while they handled photogrammetry and content creation. At their request, I also made Wikar's QR code scanning more robust for outdoor environments and for use with different colored tags.

Eva Schlegel

2022
exhibitionworkshopar

Public AR installations for artist Eva Schlegel's studio, featuring complex custom shaders developed by her team. My role was to provide the technical education and platform support to make this possible. I extended the Wikar platform with new capabilities specifically for this project, including support for stencil shaders, UI compositing, and safeguarding access to camera textures and other rendering features that Unity would typically strip from a build.

Sloppy Joe

Sloppy Joe

2020
gameprototypegames

A prototype for a dungeon crawler set in the world of Rococo (my earlier surreal kitchen platformer), created to test a unique ground-based movement mechanic. In this demo, I implemented a system where the player navigates on a rolling seat, bouncing off walls and turning in 90-degree increments. The project was also an experiment in pushing the Rococo aesthetic in a darker visual direction. The prototype can be played here.