
Erwin Wurm
An AR deployment of Erwin Wurm's sculptural works in new contexts using augmented reality. I worked with Studio Calas in an educational and technical capacity, training their team on how to prepare and optimize 3D models for the Wikar platform and its upload pipeline while they handled photogrammetry and content creation. At their request, I also made Wikar's QR code scanning more robust for outdoor environments and for use with different colored tags.
Related Projects
Eva Schlegel
Public AR installations for artist Eva Schlegel's studio, featuring complex custom shaders developed by her team. My role was to provide the technical education and platform support to make this possible. I extended the Wikar platform with new capabilities specifically for this project, including support for stencil shaders, UI compositing, and safeguarding access to camera textures and other rendering features that Unity would typically strip from a build.
CryoLumens
An AR artwork representing the strength and location of Earth's magnetic fields using NASA's real-time sensor network, overlaying data-driven particle systems on an original painting using image tracking. I developed the coding and visuals for Eli Joteva, including data-reactive shaders, VFX-graph particles, real-time web monitoring, and full AR integration.
Timeline Atlas
Two AR data-visualization sculptures visualizing datasets too complex to depict through physical sculpture: the home locations of all female senators over the past century. I collaborated with artist Stephen Cartwright, known for meticulously logging personal data over decades and crafting it into acrylic sculptures that exhibit spatial-temporal patterns. We used AR to surpass the limitations of his traditional manufacturing techniques. Debuted as part of a faculty showcase in 2019.
Other Matter
An AR exhibition with Valerie Messini and her students at the University of Applied Arts in Vienna. To support the students' creation of interactive and reactive sculptures, I extended the Wikar platform with several new features. This included more robust QR code scanning (improving reliability for inverted codes), expanded UI customization options, and a set of "interaction primitives" that students could use for proximity-based events or custom user controls. A video of the exhibition can be seen here.