
Spaces of Nature/Natures of Space Symposium
Co-organized the 'Spaces of Nature/Natures of Space' graduate student symposium at the University of...
Quantum Itineraries Live Visuals
I built a suite of tools and visualizations in Unity for live-generated 3D visuals for the Quantum I...

MESH AIRFLOW Visualization
Created a visualization of airflow patterns for a secondary facade system designed by the Cyprus Ins...

Unité d'Habitation Poster
To draw exhibition visitors to our interactive survey webapp, we designed a poster with some basic i...
BEEP Energy Sim
I built an energy-use visualization used to explain green infrastructure investments for the adaptiv...

CryoLumens
Coding and visual development for Eli Joteva, including data-reactive shaders, VFX-graph particles, ...

New Models Codex Y2K20
Invited article contributor for a retrospective on 2020, the year we were trapped inside....
Miner 75
Assisted Christian Pepper with his SCI-ARC thesis film, including concept work, matte paintings, vfx...
Earth Vis
An experiment to convert NASA climate data into a VFX-graph visualization in Unity. The particles sw...

Guccibytes
Built from the remaining pieces of the digital picnic after we recycled them into furniture, guchiby...

Timeline Atlas
Back in 2019, we had the unique opportunity to collaborate with artist Stephen Cartwright on the deb...

A3 Award Logo
This was my entry to the A3 (Annual Architecture Awards) logo competition. The graphic was generated...

Tales From The Incoherence Era
A small zine of collected writings and graphics from invited contributors. Embossed cover on recycle...

Illusive
A series of block print/embossed graphics diplaying optical illusions and intense graphic patterns. ...

Will Arnold
Collaborative risograph printed zine with David Lyle Hays' seminar and printmaker Will Arnold....

Archon, The Essential Dwelling
I produced a documentary book for the Archon Studio, showcasing the work of all participating studen...

Source Engine Skyboxes
My earliest experiences with photoshop and art making from ~2008-2010. I used Terragen, Vue, and pho...

Nightmare House 2
I was invited to make a skybox for a free horror indie game. The skybox does a lot of work as it rep...