Objects

I design things to support my work and others: exhibitions, architecture, furniture, hardware, and graphics. Making is a form of study—combining traditional techniques with new technologies to find low-cost, DIY methods that yield surprising qualities. I like artifacts that straddle boundaries: virtual/physical, analogue/digital, traditional/progressive.

About

I design things to support my work and others: exhibitions, architecture, furniture, hardware, and graphics. Making is a form of study—combining traditional techniques with new technologies to find low-cost, DIY methods that yield surprising qualities. I like artifacts that straddle boundaries: virtual/physical, analogue/digital, traditional/progressive.

Nicosia International Airport VE

Nicosia International Airport VE

2024–2026
researchplayableengagement

A museum installation featuring a reconstructed 3D model of Nicosia International Airport's modern terminal based on LiDAR scans and archival documentation, housed in a custom-designed wooden console with touchscreen navigation and immersive projection. I developed the participatory virtual environment to test dissertation methodologies on interface-mediated, co-constructive 'virtual places' for heritage, featuring our WIP "propositional model" for focusing public knowledge towards architectural features, and a period landline phone interface for oral story contribution. I also designed and developed the companion website at velab.cloud/nic/en. Deployed in a public exhibition at the Bank of Cyprus Cultural Foundation, the project captured over 3,200 play sessions and 300 oral story recordings, generating new qualitative data that enriches, expands, and challenges the site's limited documentation. See the development timeline for in-progress screenshots and photos.

Lil Lamp

Lil Lamp

2024
furniture3d-printfabrication

A small lamp designed with Taisuke Wakabayashi

Lil Table

Lil Table

2023
furniture3d-printhifi

A small console table for an amplifier. 3D printed legs on a recycled cabinet door top.

Hifi System

Hifi System

2022
furnitureconcepthifi

An all-in-one wall mounted hifi system optimized for a digital collection, using a pipe-bending jig and brass dowels to make a simple but striking shape. Images of the design can be seen here.

Arcade Cabinet

Arcade Cabinet

2022
furnitureconceptwood

An arcade cabinet designed for exhibiting contemporary art games. The concept's core innovation is a novel fabrication method I developed for creating a perfect, CRT-style curved lens to place over a modern flat-panel screen. The technique adapts the principles of liquid-mirror telescopes: first, liquid silicone is spun in a dish to form a perfect parabolic mold; then, epoxy is poured into the stationary mold to cast the lens. While this fabrication method is developed and ready, the project is currently shelved, awaiting grant funding to produce a full-scale prototype.

Staked Desk

Staked Desk

2020
furniturefabricationwood

A poplar standing desk built using the "baton" pattern from Christopher Schwarz's The Anarchist's Design Book. The project was an exercise in this craft philosophy, continuing my use of a simple and robust staked-leg joinery technique seen in two earlier projects. The result is a functional and heartfelt piece of workshop furniture, built around a joint that is close to my heart.

Strange Pipe

Strange Pipe

2020
3d-printdesignfabrication

A strange waterpipe designed by Stephen Ferroni, fabricated with my assistance.

Guccibytes

Guccibytes

2019
exhibitionzinearchitecture

An exhibition and print zine showcasing unfinished speculative pieces from our studio organization, Quipit, with a focus on revealing the often-unseen digital components of our work. The zine was printed on long scrolls wrapped around PVC lattices, with embedded QR codes linking to AR content in Wikar. Each contributor used the platform differently: some created virtual galleries, others showed complex models on virtual plinths, and I created a "3D portal" to show one of my miniature models staged in its fictional setting. The physical exhibition components were built from materials recycled from a previous project.

Love Bench

Love Bench

2019
furniturefabricationwood

Revisiting a concept from the Archon Studio, the Love Bench was designed as playful, interlocking, multipurpose furniture. It solves three needs: a bench near the door for putting on shoes (with storage underneath), a sturdy weight-lifting bench that avoids the typically ugly aesthetic of exercise equipment, and extra guest seating when pulled apart into stools. The interlinked design provides 8 staked legs for support in its bench configuration, allowing it to take a significant load.

CNC Chair

CNC Chair

2019
furniturefabricationwood

A prototype chair based on the dimensions of an Eames LCW, fabricated from scrap plywood using a Shaper Origin handheld CNC. The design was modified to focus on joinery, angles, and tolerances suitable for CNC cutting and to accept a recycled foam cushion. An unproduced second pass on the design featured more rounded, friendly ergonomics; this iteration is visualized over photos of the original chair using my augmented reality app, Wikar. Justin McCallister is photographed sitting.

Staked Bench

Staked Bench

2018
furniturefabricationwood

A solid maple bench with a CNC milled and hand-refined form. This piece was a key deliverable for the Archon Studio, a funded competition where students design a house and matching furniture that embodies a particular concept of dwelling. This bench was designed for my house entry, '12 Miles a Year'. The staked furniture technique was later revisited for the 'Staked Desk' project, though it was not affiliated with the studio.

Digital Picnic

2018
exhibitioninstallationarchitecture

A suspended holo-deck-like structure using projectors and a USB controller to adjust the environment with various images, patterns, and colors. I contributed production, assembly, conceptualization, and created visuals and an interactive controller using Arduino and Max/MSP, working with Christian Pepper and Robert Prochaska. We ultimately repurposed the installation into permanent furniture.

Cyprus Pavilion: Seoul Biennale

Cyprus Pavilion: Seoul Biennale

2018
exhibitionvrclimate

A lightweight VR installation featuring a 3D-printed, stereogram-inspired VR system that loops 360-degree stereo videos of climate modeling scenarios and disasters unfolding within a virtual model of Nicosia. I designed the system while assisting the VELab at the Cyprus Institute for the Cyprus Pavilion at the Seoul Biennale.

Bezeliness Intensifies

2018
exhibitionartdesign

An art and research project in which I studied the aesthetics of frames and bezels through space-filling curves, packing algorithms, and reaction-diffusion simulations. The project also served as a personal investigation into various digital production techniques, including 3D printing, furniture making, pen plotting, rendering, video production, and reactive lighting for installations.

Quipit Student Survey

Quipit Student Survey

2014
participatory methodsartarchitecture

A participatory table installation in the school's atrium that challenged passersby with the question: What would you change if you ran the school? Designed as a platform for dialogue and collector of viewpoints, the table became adorned with students' handwritten responses, evolving into a mirror of collective sentiment. After a month-long response collection, QUIPIT—a student group in the University of Illinois' School of Architecture, with Ray Majewski, Christian Pepper, and Robert Prochaska—held an exclusive student event to discuss the gathered insights, culminating in a presentation to the school's director. Part of our broader initiative using tongue-in-cheek installation art and events to foster open dialogues among students, faculty, and administration.