Objects: fabrication

I design things to support my work and others: exhibitions, architecture, furniture, hardware, and graphics. Making is a form of study—combining traditional techniques with new technologies to find low-cost, DIY methods that yield surprising qualities. I like artifacts that straddle boundaries: virtual/physical, analogue/digital, traditional/progressive.

About

I design things to support my work and others: exhibitions, architecture, furniture, hardware, and graphics. Making is a form of study—combining traditional techniques with new technologies to find low-cost, DIY methods that yield surprising qualities. I like artifacts that straddle boundaries: virtual/physical, analogue/digital, traditional/progressive.

Lil Lamp

Lil Lamp

2024
furniture3d-printfabrication

A small lamp designed with Taisuke Wakabayashi

Lil Table

Lil Table

2023
furniture3d-printhifi

A small console table for an amplifier. 3D printed legs on a recycled cabinet door top.

Staked Desk

Staked Desk

2020
furniturefabricationwood

A poplar standing desk built using the "baton" pattern from Christopher Schwarz's The Anarchist's Design Book. The project was an exercise in this craft philosophy, continuing my use of a simple and robust staked-leg joinery technique seen in two earlier projects. The result is a functional and heartfelt piece of workshop furniture, built around a joint that is close to my heart.

Strange Pipe

Strange Pipe

2020
3d-printdesignfabrication

A strange waterpipe designed by Stephen Ferroni, fabricated with my assistance.

Love Bench

Love Bench

2019
furniturefabricationwood

Revisiting a concept from the Archon Studio, the Love Bench was designed as playful, interlocking, multipurpose furniture. It solves three needs: a bench near the door for putting on shoes (with storage underneath), a sturdy weight-lifting bench that avoids the typically ugly aesthetic of exercise equipment, and extra guest seating when pulled apart into stools. The interlinked design provides 8 staked legs for support in its bench configuration, allowing it to take a significant load.

CNC Chair

CNC Chair

2019
furniturefabricationwood

A prototype chair based on the dimensions of an Eames LCW, fabricated from scrap plywood using a Shaper Origin handheld CNC. The design was modified to focus on joinery, angles, and tolerances suitable for CNC cutting and to accept a recycled foam cushion. An unproduced second pass on the design featured more rounded, friendly ergonomics; this iteration is visualized over photos of the original chair using my augmented reality app, Wikar. Justin McCallister is photographed sitting.

Staked Bench

Staked Bench

2018
furniturefabricationwood

A solid maple bench with a CNC milled and hand-refined form. This piece was a key deliverable for the Archon Studio, a funded competition where students design a house and matching furniture that embodies a particular concept of dwelling. This bench was designed for my house entry, '12 Miles a Year'. The staked furniture technique was later revisited for the 'Staked Desk' project, though it was not affiliated with the studio.

Digital Picnic

2018
exhibitioninstallationarchitecture

A suspended holo-deck-like structure using projectors and a USB controller to adjust the environment with various images, patterns, and colors. I contributed production, assembly, conceptualization, and created visuals and an interactive controller using Arduino and Max/MSP, working with Christian Pepper and Robert Prochaska. We ultimately repurposed the installation into permanent furniture.

Cyprus Pavilion: Seoul Biennale

Cyprus Pavilion: Seoul Biennale

2018
exhibitionvrclimate

A lightweight VR installation featuring a 3D-printed, stereogram-inspired VR system that loops 360-degree stereo videos of climate modeling scenarios and disasters unfolding within a virtual model of Nicosia. I designed the system while assisting the VELab at the Cyprus Institute for the Cyprus Pavilion at the Seoul Biennale.

Bezeliness Intensifies

2018
exhibitionartdesign

An art and research project in which I studied the aesthetics of frames and bezels through space-filling curves, packing algorithms, and reaction-diffusion simulations. The project also served as a personal investigation into various digital production techniques, including 3D printing, furniture making, pen plotting, rendering, video production, and reactive lighting for installations.