DM_Fazole

2011
moddinglevel design
I fell in love with HL2DM, a niche first person shooter. It was badly balanced and servers hosted loads of unpolished weird maps. I wanted to spend a weekend to make something unique and as simple looking as the gameplay felt, with many looping and interwoven paths. I was also curious about new styles which would leave a low memory footprint and break away from the grungy looks of all the other maps. Fazle ↗ was about 1% the typical filesize of a map. It was far too strange to get love from HL2DM players.

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