
C.H.A.I.N.G.E.D.
The follow-up project to 'Chain', a large-scale collaborative game. After each game, a choice is presented, with two following games representing a fork in the timeline. My key contribution was designing the technical and project structure that enabled story branching to occur within the *launcher* itself, rather than individual games. This architectural decision made the project feasible to implement with over 40 contributors working in different engines. You can play the full collection here ↗.
Interview ↗.
Interview ↗.
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