Architecture: ar
I design things to support my work and others: exhibitions, architecture, furniture, hardware, and graphics. Making is a form of study—combining traditional techniques with new technologies to find low-cost, DIY methods that yield surprising qualities. I like artifacts that straddle boundaries: virtual/physical, analogue/digital, traditional/progressive.
About
I design things to support my work and others: exhibitions, architecture, furniture, hardware, and graphics. Making is a form of study—combining traditional techniques with new technologies to find low-cost, DIY methods that yield surprising qualities. I like artifacts that straddle boundaries: virtual/physical, analogue/digital, traditional/progressive.
"Scan To Ar": Palermo
A co-design workshop using rapid 3D site capture and an AR design tool with a library of design primitives (akin to Lego bricks). The goal was to repurpose abandoned industrial heritage in Palermo. I collaborated with Federico La Russa to facilitate the workshop, using Wikar (my augmented reality platform) to swiftly mock up and review architectural proposals with stakeholders over a single weekend. The public space opened in October 2022. Conference presentation and publication documented the methodology.
Guccibytes
An exhibition and print zine showcasing unfinished speculative pieces from our studio organization, Quipit, with a focus on revealing the often-unseen digital components of our work. The zine was printed on long scrolls wrapped around PVC lattices, with embedded QR codes linking to AR content in Wikar. Each contributor used the platform differently: some created virtual galleries, others showed complex models on virtual plinths, and I created a "3D portal" to show one of my miniature models staged in its fictional setting. The physical exhibition components were built from materials recycled from a previous project.
The Austere
CRITICAL MASS Student Choice Award, 2018A speculative project that imagines a near-future of climate catastrophe where corporations provide prefabricated housing tied to labor contracts. Originally a design-build proposal for the U.S. Solar Decathlon, I reformulated the work to explore how speculative design could feel more imminent and unsettling. Instead of distant hyperbole, the project grounded its extreme scenario in plausible economic and social trends, positioning it between architectural proposal, narrative fiction, and propaganda artifact. Exhibited as a large-format presentation board and later as an augmented reality installation, the work won the Student Choice Award at Critical Mass in 2018.