Exhibitions: installation

I design things to support my work and others: exhibitions, architecture, furniture, hardware, and graphics. Making is a form of study—combining traditional techniques with new technologies to find low-cost, DIY methods that yield surprising qualities. I like artifacts that straddle boundaries: virtual/physical, analogue/digital, traditional/progressive.

About

I design things to support my work and others: exhibitions, architecture, furniture, hardware, and graphics. Making is a form of study—combining traditional techniques with new technologies to find low-cost, DIY methods that yield surprising qualities. I like artifacts that straddle boundaries: virtual/physical, analogue/digital, traditional/progressive.

Augmented Dreams: AR Sculpture Park

Augmented Dreams: AR Sculpture Park

2022
exhibitionarart

An AR sculpture park for a public exhibition in Graz, Austria, layering digital works by MFA students onto an existing physical sculpture park. As the selected technical producer, my Wikar platform was chosen for its openness and spatial accuracy. The students created site-specific works, some of which extended existing physical sculptures in interesting ways. To meet the high demand for documentation from both students and visitors, I improved Wikar's performance and added new photo and video recording capabilities to the app.

Digital Picnic

2018
exhibitioninstallationarchitecture

A suspended holo-deck-like structure using projectors and a USB controller to adjust the environment with various images, patterns, and colors. I contributed production, assembly, conceptualization, and created visuals and an interactive controller using Arduino and Max/MSP, working with Christian Pepper and Robert Prochaska. We ultimately repurposed the installation into permanent furniture.

Cyprus Pavilion: Seoul Biennale

Cyprus Pavilion: Seoul Biennale

2018
exhibitionvrclimate

A lightweight VR installation featuring a 3D-printed, stereogram-inspired VR system that loops 360-degree stereo videos of climate modeling scenarios and disasters unfolding within a virtual model of Nicosia. I designed the system while assisting the VELab at the Cyprus Institute for the Cyprus Pavilion at the Seoul Biennale.

Bezeliness Intensifies

2018
exhibitionartdesign

An art and research project in which I studied the aesthetics of frames and bezels through space-filling curves, packing algorithms, and reaction-diffusion simulations. The project also served as a personal investigation into various digital production techniques, including 3D printing, furniture making, pen plotting, rendering, video production, and reactive lighting for installations.

Quipit Student Survey

Quipit Student Survey

2014
participatory methodsartarchitecture

A participatory table installation in the school's atrium that challenged passersby with the question: What would you change if you ran the school? Designed as a platform for dialogue and collector of viewpoints, the table became adorned with students' handwritten responses, evolving into a mirror of collective sentiment. After a month-long response collection, QUIPIT—a student group in the University of Illinois' School of Architecture, with Ray Majewski, Christian Pepper, and Robert Prochaska—held an exclusive student event to discuss the gathered insights, culminating in a presentation to the school's director. Part of our broader initiative using tongue-in-cheek installation art and events to foster open dialogues among students, faculty, and administration.