Publications: academic

I research how playable software can produce new knowledge between scholars, institutions, and communities. Game design is a growing practice in academia and meets growing games literacy in the public, but we lack methodologies that operationalize making and play as collaborative humanistic inquiry. My dissertation contributes propositional modeling, a methodology where digital artifacts trigger divergent interpretation and accumulate what that interpretation yields, so that public play compounds knowledge scholars can’t produce alone.

About

I research how playable software can produce new knowledge between scholars, institutions, and communities. Game design is a growing practice in academia and meets growing games literacy in the public, but we lack methodologies that operationalize making and play as collaborative humanistic inquiry. My dissertation contributes propositional modeling, a methodology where digital artifacts trigger divergent interpretation and accumulate what that interpretation yields, so that public play compounds knowledge scholars can’t produce alone.

Creativity in Modern Heritage: A Doctoral Symposium

Creativity in Modern Heritage: A Doctoral Symposium

2026
conf. presentationevent organizationheritage

An interdisciplinary doctoral symposium on modern heritage that I co-chaired and designed the website for. Held on May 7, 2026 at Temple Hoyne Buell Hall, the event featured a keynote lecture by Hi'ilei Julia Hobart (Yale) and six papers, jointly supported by the PhD Programs in Architecture and Landscape Architecture and History + Theory + Preservation, with co-sponsors including the Unit for Criticism and Interpretive Theory, the Environmental Humanities Research Cluster, the American Indian Studies Program, and the Sawyer Seminars. I also presented my paper, 'Propositional Modeling for Digital Heritage: Committed Artifacts, Situated Knowledges,' at the symposium.

Unité d'Habitation Wikisurvey

Unité d'Habitation Wikisurvey

2023
web toolweb designarchitecture

A wiki survey tool—a survey format where participants both vote on and submit new options, so the survey evolves as people interact with it. This implementation draws on two prior systems (All Our Ideas and POLIS) and adds AI-assisted seed generation and automated qualitative coding. I developed this web application as part of the MetaFraming research.

MetaFraming: A Methodology for Democratizing Heritage Interpretation through Wiki Surveys

MetaFraming: A Methodology for Democratizing Heritage Interpretation through Wiki Surveys

2023
conf. publicationconf. presentationacademic

A participatory methodology for heritage study using AI-assisted wiki surveys, a technology from the computational social sciences that allows the survey itself to evolve as people interact with it. I developed MetaFraming using three distinct GPT-3.5 pipelines: one generates hundreds of 'seed' propositions from background research (controlled for tone and topic), another interprets user-submitted comments by providing contextual history of their interactions, and a third automatically codes comments for sentiment and topics to speed qualitative analysis and aid abuse detection. The methodology was developed through a case study on Le Corbusier's Unité d'habitation and published as a conference paper. Read the full paper here.

Are Surveys Necessary? Designing Virtual Environments for Participatory Research

Are Surveys Necessary? Designing Virtual Environments for Participatory Research

2023
book chapteracademicdigital humanities

A prototype Virtual Environment (VE) designed as an immersive online 'guest book' where hundreds of users could asynchronously decorate a shared virtual space and leave messages for one another. I developed this VE for a workshop on the intangible cultural heritage of Córdoba's communal patios, introducing key design strategies for asynchronous interaction ('claims' and 'traces') and a novel workflow using Large Language Models (LLMs) to automate qualitative coding and moderation of text contributions. Published as a book chapter in the 2025 Bloomsbury Academic volume, Clever Design in Critical Times: Conceptualizing the Callidocene, arguing that interactive VEs can serve as effective tools for participatory research beyond traditional surveys in the Digital Humanities. The book is available from Bloomsbury Academic.

"Scan To Ar": Palermo

2022
conf. publicationarchitecturedesign

A co-design workshop using rapid 3D site capture and an AR design tool with a library of design primitives (akin to Lego bricks). The goal was to repurpose abandoned industrial heritage in Palermo. I collaborated with Federico La Russa to facilitate the workshop, using Wikar (my augmented reality platform) to swiftly mock up and review architectural proposals with stakeholders over a single weekend. The co-design process helped the local campus community collect a public voice for preserving the open space, and the site opened as a public space in October 2022. Conference presentation and publication documented the methodology.