AR/Spatial: wikar

I ship software people play: video games, apps, and creative infrastructure. I’ve built mixed reality systems for real world exhibitions, cultural heritage, scientific research, and design previsualization. I care about the layers beneath the surface of interactive software—editor tooling, technical art, and performance—and how to design systems that learn from the people who use them.

About

I ship software people play: video games, apps, and creative infrastructure. I’ve built mixed reality systems for real world exhibitions, cultural heritage, scientific research, and design previsualization.

I care about the layers beneath the surface of interactive software—editor tooling, technical art, and performance—and how to design systems that learn from the people who use them.

Otto Wagner Areal - Peter Kogler

Otto Wagner Areal - Peter Kogler

2023
exhibitionart-installationar

An AR sculpture garden featuring Peter Kogler's unmade digital sculptures at Wiener Gesundheitsverbund, an Otto Wagner-designed 19th century medical campus now reused as a university and culture campus. I served as technical producer, taking the artist's intricate 3D meshes, creating site-specific shaders to simulate reflection and lighting, and working on-site with Kogler to place, scale, and rotate the virtual works. I added features to Wikar for real-time metadata syncing from our Clowder server, enabling the rapid placement of eight complex sculptures in a single day. Part of a promotional event.

WIKAR v14

WIKAR v14

2023
tool updatearperformance

A major update to Wikar for which I developed several key performance and feature improvements in preparation for new AR projects. These included: a multi-tiered caching system to enable offline mode for sculpture gardens; an iterative solver that uses a scan's confidence rating to progressively refine AR placement accuracy; and an optimized mesh slicer system for exploring 3D cross-sections of complex models.

MESH AIRFLOW Visualization

MESH AIRFLOW Visualization

2023
data vizcyprus instituteresearch

An AR visualization of airflow patterns for a secondary facade system designed by the Cyprus Institute. I took the researchers' 2D computational fluid dynamics (CFD) simulations (heat and flow maps) and UV mapped them onto a 1:1 scale 3D model of the facade, then built a shader to animate these maps with particles, inspired by how *Portal 2* visualizes fluid dynamics. In the final application, users scan a QR code on the test building and see the internal 'stack effect' in action, with callouts indicating sensor locations.

BEEP Energy Sim

2022
data vizcyprus institutear

An AR energy-use visualization showing expected energy loads for every room in a heritage building over the year, taking into account climatic comfort. I built the visualization to explain green infrastructure investments for the adaptive reuse project. More information on the project can be found here.

Eva Schlegel

2022
exhibitionworkshopar

Public AR installations for artist Eva Schlegel's studio, featuring complex custom shaders developed by her team. My role was to provide the technical education and platform support to make this possible. I extended the Wikar platform with new capabilities specifically for this project, including support for stencil shaders, UI compositing, and safeguarding access to camera textures and other rendering features that Unity would typically strip from a build.

Other Matter

Other Matter

2022
exhibitionarart

An AR exhibition with Valerie Messini and her students at the University of Applied Arts in Vienna. To support the students' creation of interactive and reactive sculptures, I extended the Wikar platform with several new features. This included more robust QR code scanning (improving reliability for inverted codes), expanded UI customization options, and a set of "interaction primitives" that students could use for proximity-based events or custom user controls. A video of the exhibition can be seen here.

Augmented Dreams: AR Sculpture Park

Augmented Dreams: AR Sculpture Park

2022
exhibitionarart

An AR sculpture park for a public exhibition in Graz, Austria, layering digital works by MFA students onto an existing physical sculpture park. As the selected technical producer, my Wikar platform was chosen for its openness and spatial accuracy. The students created site-specific works, some of which extended existing physical sculptures in interesting ways. To meet the high demand for documentation from both students and visitors, I improved Wikar's performance and added new photo and video recording capabilities to the app.

Erwin Wurm

Erwin Wurm

2021
exhibitionartar

An AR deployment of Erwin Wurm's sculptural works in new contexts using augmented reality. I worked with Studio Calas in an educational and technical capacity, training their team on how to prepare and optimize 3D models for the Wikar platform and its upload pipeline while they handled photogrammetry and content creation. At their request, I also made Wikar's QR code scanning more robust for outdoor environments and for use with different colored tags.

CryoLumens

CryoLumens

2021
exhibitionartar

An AR artwork representing the strength and location of Earth's magnetic fields using NASA's real-time sensor network, overlaying data-driven particle systems on an original painting using image tracking. I developed the coding and visuals for Eli Joteva, including data-reactive shaders, VFX-graph particles, real-time web monitoring, and full AR integration.

Guccibytes

Guccibytes

2019
exhibitionzinearchitecture

An exhibition and print zine showcasing unfinished speculative pieces from our studio organization, Quipit, with a focus on revealing the often-unseen digital components of our work. The zine was printed on long scrolls wrapped around PVC lattices, with embedded QR codes linking to AR content in Wikar. Each contributor used the platform differently: some created virtual galleries, others showed complex models on virtual plinths, and I created a "3D portal" to show one of my miniature models staged in its fictional setting. The physical exhibition components were built from materials recycled from a previous project.

Timeline Atlas

Timeline Atlas

2019
exhibitionartar

Two AR data-visualization sculptures visualizing datasets too complex to depict through physical sculpture: the home locations of all female senators over the past century. I collaborated with artist Stephen Cartwright, known for meticulously logging personal data over decades and crafting it into acrylic sculptures that exhibit spatial-temporal patterns. We used AR to surpass the limitations of his traditional manufacturing techniques. Debuted as part of a faculty showcase in 2019.

Wikar V1

2019
prototypeartool

The initial prototype for Wikar, an AR app I designed for viewing cloud-hosted media like artworks and design proposals. During an affiliation with the NCSA's Advanced Visualization Laboratory, I developed this first version to use NCSA's Clowder data repository for storing and distributing Unity asset bundles. The system uses QR codes for URL lookup and precise positioning, enabling multi-user, location-integrated experiences. The project, which received financial support from eDream and the Fiddler Foundation, has since been used by international artists, researchers, architects, and students.