Colter Wehmeier
I design playable software for creative collaboration and social learning. My goal is to create environments where we can dream new worlds together.
I pursue this through practice-led research as a dual PhD in Informatics at the University of Illinois Urbana-Champaign and Science and Technology in Archeology and Cultural Heritage at the Cyprus Institute. This work is supported by the Fiddler Innovation Fellowship at the National Center for Supercomputing Applications.
| CV ↗ | itch.io ↗ |
| University of Illinois ↗ | Cyprus Institute ↗ |
| Google Scholar ↗ | Contact Me ↗ |
Recent Projects
-
BACKBONE (2025–2026)
An immersive horror, first-person stealth exploration game spanning approximately 30 minutes, render...
-
C.H.A.I.N. 3 (2025–2026)
The third entry in the C.H.A.I.N. experimental series, this project is a mass-collaborative game tha...
-
Nicosia International Airport VE (2024–2026)
A museum installation featuring a reconstructed 3D model of Nicosia International Airport's modern t...
-
Soap Soup: Sodium (2024–2025)
An atmospheric exploration game created for the 2024 SOAP SOUP collaboration, a modding project wher...
-
The People's Sky 2 (2025)
The fifth iteration of the People's Tree project series, developed as the centerpiece for the 2025 M...