
Colter Wehmeier
I design playable software for creative collaboration and social learning. My goal is to create environments where we can dream new worlds together.
I pursue this through practice-led research as a dual PhD in Informatics at the University of Illinois Urbana-Champaign and Science and Technology in Archeology and Cultural Heritage at the Cyprus Institute. This work is supported by the Fiddler Innovation Fellowship at the National Center for Supercomputing Applications.
CV ↗ | itch.io ↗ |
University of Illinois ↗ | Cyprus Institute ↗ |
Google Scholar ↗ | Contact Me ↗ |
Recent Projects
-
C.H.A.I.N. 3 (2025–2026)
The third entry in the C.H.A.I.N. experimental series, this project is a mass-collaborative game tha...
-
BACKBONE (2025–2026)
An immersive horror, first-person stealth exploration game spanning approximately 30 minutes, render...
-
Nicosia International Airport VE (2024–2026)
A museum installation featuring a reconstructed 3D model of Nicosia International Airport's modern t...
-
Generative Ambiguity in Heritage Visualisation (2025)
A conference presentation arguing that moving beyond photorealism to embrace representational abstra...
-
Spaces of Nature/Natures of Space Symposium (2025)
A graphic identity and website designed for the 'Spaces of Nature/Natures of Space' graduate student...