
Generative Ambiguity in Heritage Visualisation
Presented at the DARIAH Annual Event 2025 in Goettingen, Germany. The talk was part of the Digital S...
The People's Sky
The People's Tree project explored community building within networked games, enabling players to de...

MESH AIRFLOW Visualization
Created a visualization of airflow patterns for a secondary facade system designed by the Cyprus Ins...
Córdoba Court
Córdoba Court is an innovative social game designed to foster community building. Set in a virtual s...
BEEP Energy Sim
I built an energy-use visualization used to explain green infrastructure investments for the adaptiv...

Where's Home?
A scrapped prototype for a People's tree sequel where players design their own NPC by asking and ans...
The Peoples Tree 2
The People's Tree project served as an experimental exploration into community building within netwo...
The Peoples Tree
The People's Tree was an experiment about community building in networked games. Players design orna...
Minotaur
Minotaur was my earliest experiment with game analytics built into a simple experience. This game re...
Earth Vis
An experiment to convert NASA climate data into a VFX-graph visualization in Unity. The particles sw...